Its draws its ammo from human souls which replenish by ten whenever the player kills former humans. The Unmaker shoots out tiny destructive fireballs but consumes ammo rapidly.The Railgun consumes ten plasma cells per shot and can alt-fire to zoom in on the target.The new weapons added in this version are named The Railgun, The Unmaker and The Assault Shotgun.Some Shotgunners will also hold a sub-machine gun.The tube capacity of the shotgun has been changed to 9 before a reload is needed.Zombiemen now use pistols or rifles, and will drop them when they die.Former humans will shout guttural threats such as "You! Die!" whenever they sense that the player is around.When killing a monster in a state of near death the enemy will either drop a Health bonus or award the player with 5 health.For example, when facing a Zombieman, the game will display "Pistol Zombie 50/50".Ī shotgunner dropping a health bonus upon death.When facing a monster, destructible object or a tree for that matter, the object's name and current health will be displayed at the top of the player's screen.It is presumed to have been related to ZDoom forum members. 1.3 Previous and/or no longer applicable featuresīrutal Doom has passed away of unknown causes.In spite of the inavailability of the mod, the features are listed below. It also made the animations smoother and gave the player new abilities. One major change was the increased difficulty making enemy behavior much faster, unpredictable and dangerous (many attacks do double the normal damage to the player) and altering their attacks. While primarily a gore mod, it went further and altered the game-play by changing many other aspects such as the sounds, graphics, and combat. It was compatible with the source ports ZDoom, GZDoom, Skulltag, and Zandronum. Perhaps the most obvious and eye-catching feature of Brutal Doom was the addition of features like additional blood (blood was splattered on walls and ceilings if enemies or the player are hit), the ability to blow off body parts with strong weapons like the shotgun and the addition of special illuminating effects on projectiles and pick ups. Brutal Doom won the first ever Cacoward in 2011 for Best Gameplay Mod and a MOTY award for creativity by Mod DB in 2012.īrutal Doom received public recognition from John Romero himself during the IGN gameplay video made for the 20th anniversary of Doom, stating that if they had released Brutal Doom instead of Doom back in 1993, they "would've destroyed the game industry" and that "Brutal Doom is hilarious" (said at 1:08:48). It was compatible with Doom, The Ultimate Doom, Doom II: Hell on Earth, Final Doom, TNT: Evilution, Plutonia and other custom WADs. Brutal Doom was a gameplay mod that was created in 2010 by Sergeant Mark IV.
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